Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction

Check "What I like most is that Aldrich does not simplify. Using (online) games, etc for learning is not easy, but can be very rewarding. This new book is highly recommended for those who want to give it a go. It is a very useful guide and practice for teachers and trainers. "Igor Mayer, associate professor of public administration / Gaming-Simulation, Delft University of Technology in the Netherlands" Clark Aldrich is to simulate what Elvis Presley…
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Sholto 10:29 pm on November 8, 2009 Permalink
Many educators from kindergarten to -16 believe that computer simulations / games are the future. Many of us approve of moving away from "learning to learn" and the promotion of learning to be "and" learning to do "The purpose of education. The Internet has enabled this potential exponentially. Now the question teachers ask is: How can I integrate meaningful simulations / games in my program? Clark's book provides the answer with a "reading night" which will provoke. Here's what I appreciate about this book:
* Includes definitions and rationale for play-based learning phenomena
* Explains the different degrees of interactivity and what it means for engagement of the learner
* Includes explanation of the role of the instructor / coach
* Provides ideas on how to use simulations in the classroom
* How to sell the importance of learning to do and be "
Professors, teachers, educators! This book is worth buying! What my thoughts on Clark Aldrich and his work, see my blog: [. . . ]