Fun Activities for Kids: Exploring Through the Senses
Every child loves to have fun. As a parent you can motivate, teach and empower children through the use of fun activities for kids. For children under the age of 10, there are many things that are fun for kids but at the same time teach them something useful or help them to explore their surroundings. A good way to do this is through using their senses.
The following activities are interesting, unique ways to help your child of any age to learn about their senses.
Exploring the Sense of Smell
For younger children, the sense of smell can be an amazing thing, something that they don’t think about. The sense of smell is not just a simple sense. There are many ways to have fun exploring it. For example, blind fold a child and ask them to find a specific scent within a room. Place strong smelling items in various corners throughout the room. Let their nose guide them from place to place.
For younger children, it can also be fun to have a smelling contest where parents give each blind folded child something to smell and they have to guess what it is. Exploring the sense of smell can be a lot of fun and educational, too.
Using Your Eyes
For children, being able to see is something they take for granted. Take this away and your child is in a world that is completely foreign to them. After removing all of the harmful objects from a room, have the child close their eyes and identify certain objects. The other senses are heightened when they can’t see.
For older children, purchase or find online a book of optical illusions. From moving surfaces to objects that look like others, this is a fantastic way to explain how the inner eye works and why the brain and eyes have to work together to understand the image.
Feeling Something New
There is nothing more fun than getting dirty and for this activity kids can get a bit messy. To teach them about the sense of touch, take an empty shoe box and turn it upside down, open side down. Cut out just a large enough hole in one end to allow the child’s arm to reach in. Then, secretly put different items under the box and have them guess what they are. Try cold spaghetti, homemade slime and cold, round ice cubes. They are sure to be wondering just what you having them touch. This is a great way to get children to learn through play.
Hearing Something Fun
Kids learn through creative play. You can teach your child about their sense of hearing fairly easily. A fun kids game to play is to simply have them close their eyes and listen to sounds over various areas of the room. Or, head outside in a very safe area. Blind fold them and take turns calling the individual to come towards your voice. See how long it takes until they find you! Keep an eye on them to be sure they are safe, of course.
For younger children, boys and girls play can be as simple as guessing what sounds are from a recording. For older children, even teens, have the child listen to a chord of music and try to mimic the sound with their voice. Ba. . . ba. ba. ba. . . .
Tasting They Will Love
Since children learn through play, a great way to help them learn the sense of taste is trying new foods. But, how do you get a child that is picky willing to taste new foods? There are several things to do here. First, invite them into the kitchen. Allow the child to help peel and cut (age appropriate and safe) and have them help with any other method of preparing meals. Encourage them to make their own foods, too. Perhaps they would like to make something with you, that they create. Good or bad tasting, they still get to see the transformation of taste in their mouths.
With older children, explore textures, too. The crunch of a carrot mixed with the softness of bread creates a unique texture in the mouth. What happens when vegetables are cooked instead of eaten raw? Explore each of these areas thoroughly with them.
Fun activities for kids can fall into that learning category, too. Kids love to explore new things and play games, especially when mom or dad gets to help them with it. Best of all, you will want to spend your time explaining why things happen the way they do. These kids fun games and projects are something you can do with your child!

Laken 7:08 pm on November 21, 2009 Permalink
I would name the chapters first of this book to be MMOs for shows. They rather superfluous were filled of foundations of the kind. I realize that to a certain extent it had to write about this kind of substance to rectify the book for players of not-kind, it continued for a long time with me thinks. If you carry the substance which explained how the kind worked, this book could have been approximately 75 pages very well. & amp; #13; Once you obtained after this point, the book was rather good. J' like Taylor& particularly; #039; l' seen S of the Juste of property in plays on Internet because I think this subject is concerned currently principal to the players. The women in the MO section were also rather good, but still rather superfluous at the same time. & amp; #13; I would like to specify that Taylor is a woman and not a man as a critic precedent implies. A remark qu' it makes completely clearly early in the book, and a point which I think of the offers a fresh prospect on the kind considering much of what was already writing came d' an male-exchange point of view of. & amp; #13; In a general way, read is rather good. I think that would function better for those which are not with the current of the online game, and perhaps even quelqu' one which hasn& #039; T however really started works on the culture of the online game. As a quelqu' one which has every two summers a MO gamer during more d' one decade and quelqu' one which read a certain number of theories and books on kind I didn& #039; T to really estimate that this book brought much new to the table which was too bad.
Baara 8:47 pm on November 21, 2009 Permalink
In its book on the world of MO play, Taylor brings an ethnographic approach to the play Everquest. By interviews and a personal expérience, it gives a perspicacité to the world play which it dépeint for the rich, complex, social world qu' it is. A gamer it-même, Taylor made lumière brilliant of l' excel work a news on the & quot; upon& quot froncé eyebrows; world of play. It goes également to the delà world play to show how things are reliées by l' Internet and the & quot; in truth life& quot; with the things in the play. & amp; #13; Until this être too & quot; basic& quot; by covering the kind – this wasn& #039; T has visé à être a book only for gamers avancés. For those of the school world, which n' have any expérience quelqu' with plays, the chapters provide sufficient information about the plays to let include/understand. The résumé/analyse is also complete qu' it is rich. There are pièces qu' it could further être allée and j' espère qu' it écrit a deuxième delivers (qu' well; it as well has articles on this matière). & amp; #13; Altogether, c' is an absolutely fantastic book for the academics (or right the people intéressées) who want an approach ethnographic in the world of play which feasts it not like & quot déviant and subersive; alternate& quot; réalité. Gamers and academics of même can l' apprécier. Think Jenkins& #039; Textual poachers (écrits about the world of ventilator) for gamers. & amp; #13; J' espère sincèrement that c' is the émergées parts of l' iceberg for this sérieuse school research in the communauté, social aspects of MMOs.
Myla 11:32 pm on November 21, 2009 Permalink
While j' apprécie the feeling derrière Taylor& #039; to recommend S d' to probably explain the détails of the virtual worlds to the reader non-initié (for example l' explanation what attacks are, which épais leathers are, which setting à level is, etc), j' have été all jeté by the dissonance between such écriture, which takes the 60 premières pages, and am entremêlé in all the remainder of the book, and l' jargon-résolue by *extremely* with the differently attractive exits approaches. This combination m' laissé has alternatively ennuyé and irrité (can-être c' is right a familiar animal irritate when it comes to the words like problematize, constitutes, complicates, etc). & amp; #13; Language unnecessarily vague, abstract, and technique of côté, I think that Taylor évoque the points très intéressants: about the gamers women, propriété of play-contents, émergente play-culture, the effects of the structure of play on this play-culture, and much d' others. Taylor récapitule its arguments when it écrit the & quot; My call is then for the modèles nondichotomous. & quot; This idée élève its tête à several recoveries in its explorations of the distinctions such as the social, true/virtual, play/work, user/producing, consuming play//citizen, and in his broad argument qu' there is a série différentes activités which constitute the & quot; play. & quot; & amp; #13; L' a distinction which I think qu' it obtains the evil is that between the world réel and the virtual world. She questions d' other disciples who s' inquiètent effects potentially délétères & #039; truth world& #039; on the & #039; virtual world, & #039; questioning the sA©paration enters both. I don& #039; T think that d' other disciples believe in position closes between the two; I think qu' they make a positive point by identifying that, for example, if the panels-réclame for Wal-Mart begin à to jump upwards in kingdoms d' imagination, this will ruin l' atmosphère and play. Taylor, sometimes, remains too à l' abstracted a level from l' interlocking to see these points. & amp; #13; Otherwise, a intéressant book, although I l' call à & pains; quot; ethnographic& quot; like d' others critical have. Yes it has joué Everquest, but the book n' is not really about its expériences. For a contrôle ethonographic outside Julian Dibbell& #039 of work; money of play of S: Or, how j' have stoppé my work of day and made million commerçant the virtual spoils.