Tagged: Game Of The Year Edition RSS

  • admin 7:36 pm on November 10, 2009 Permalink | Reply
    Tags: , , Classic Rpg, , Downloadable Content, , Elder Scrolls Iv, Elder Scrolls Iv Oblivion, Elder Scrolls Iv Oblivion Game Of The Year, Elder Scrolls Iv Shivering Isles, , Game Of The Year 2006, Game Of The Year Edition, , Oblivion, Oblivion Game Of The Year, Oblivion Game Of The Year Edition, Oblivion Goty, Oblivion The Elder Scrolls, Oblivion The Elder Scrolls Iv, ,   

    The Elder Scrolls IV: Oblivion
    The Elder Scrolls IV: Oblivion Game of the Year Edition (Goty) for Windows is a compilation of the classic RPG games. Oblivion GOTY version includes the original award-winning RPG Oblivion with the official expansion, The Elder Scrolls IV: Shivering Isles and the downloadable content Knights of the Nine. This new product allows players who have never played the game of the year 2006 to experience Oblivion for the first time with additional content. More
    PRICE $18.99
    Buy The Elder Scrolls IV: Oblivion at Amazon

     
    • Yu jie 8:46 pm on November 10, 2009 Permalink

      Fun: 5. 0 out of 5 stars Oblivion certainly live up to its reputation for Game of the Year for 2006/2007.
        The interface is very easy to handle. The combat system is intuitive, and I found the recovery from fatigue and Magicka / mana to be quite unique to the RPG environment. I often found myself hanging around potions to regenerate mana and hit points in other games. This is not the case with Oblivion! My dark elf character regenerate Magicka and fatigue, then it was extremely easy to cast spells that restored health.
        The game crashed to the desktop of only a handful of times over the ten days I spent playing, so I would say it was above average in reliability. The game runs smoothly at 800×600 with a P4 3. 0 GHz processor and an ATI Radeon X1950 GT 256 MB AGP video card.
        The most remarkable aspect of this game is the number of quests and the sandbox aspect of exploration and character development. I did not stick to the main quest, but I was often diverted to various quests that lead to additional quests! It is not uncommon to have a dozen or more active quests in your log!
        The second most intriguing element of this game is the ability to make potions, spells and enchantments for your items. This is a fairly unique! This is no longer the player restricted to cookie-cutter items and equipment. You can enchant armor to provide chameleon (invisible), then you can enchant weapons to suck the life out of your opponents at every strike.
        A "mini-quest, you can even play as a vampire who must feed on sleeping victims or you start losing life points under the sun (with smoke your skin).
        I must say that Oblivion is one of the most innovative games I have played in recent years. This special edition includes GOTY Knights of the Nine and Shivering Isles expansion, providing months of gameplay months. I spent over 50 hours and have not even started the main quest.
        Strengths: Intuitive interface for exploration, enchanting items, and make spells. The combat interface is exceptional for a RPG. I remember the days of text-based RPGs and RPGs like Final Fantasy II for the SNES where you were always forced to take damage in the corners. Oblivion is a mix of shooting and first-person RPG. Godfather fans will probably see quite a resemblance, except that Oblivion is far larger than the Godfather.
        The GOTY edition includes the latest patch and I have not encountered any problems with the quests that were previously found in earlier versions.
        Cons: The voice acting is repetitive since they prevent the recycling voice actors for minor NPCs. It is also a pro because it allows for a larger budget in developing the game itself. I find myself reading the text more than listening to the groans of the NPC, someone stole their life, or need some special wine.
        I found that not being able to travel quickly to locations marked was annoying. Fast travel is useful because you can get from one place to another without being forced to ride or run on foot. Unfortunately, fast travel only works if you've explored the area and found the location. In addition, rapid travel only works if there are no enemies to attack and if you're outside in an open space. You can not fast travel from inside a cave or inside a building. This can be quite annoying at times.
        Although you can develop your character by improving his skills, there is not much development in the interaction between characters. For example, when you join the Dark Brotherhood, almost everyone is open and receptive. It felt like this was the friendliest faction. Marie Antoinette seems to have more than a friendly disposition toward your character, but he never developed further than any typical joke with NPCs. I think it's a major flaw in many games today, but it is probably a technical limitation more than anything.
        Bottom line:
        Oblivion Game of the Year edition gets a 10/10 rating from me based on being an excellent game overall. Very rarely a game to find almost everything right and still be able to function properly on PC hardware budget. There are just so many things to accomplish in this game.

    • Lina 9:02 pm on November 10, 2009 Permalink

      Fun: 5. 0 out of 5 stars What can I say about this revolutionary computer RPG that has not been said?
        To me, it's arguably the best game in the computer gaming history, period.
        "Forgetfulness" is a non-linear, free form, 1st-person RPG, colored with beautiful next generation graphics that enhances the immersive gameplay set in the huge world where you can do anything anywhere anytime you feel like it.
        There are more than 20 cities and settlements, 300 quests, 300 dungeons, caves, ruins, tunnels and shelves available in the game (combining 'Knights of the Nine "official DLC, and" Shivering Isles ").
        Then there TES Construction Set. Using this set of tools used by Bethesda to create incredible TES IV Oblivion, there are literally over 2000 mods made by gamers like you and me, available free to come and always on a daily basis.
        I spent nearly 200 hours over 50 mods installed and I only covered less than 70 quests. I was too busy exploring underground, fight monsters, collect Loots, sell equipment for better quality homes, decoration.
        To hell with the world's economies. I have only half the main quest, and I do not intend to finish it in the foreseeable future.
        The production value is simply stratospheric. From character design, character design, environment, grass, tree, flower, water, animal, object, monster, construction, and stone to stone, Bethesda paid much attention to detail that is breathtakingly beautiful.
        Jeremy Soule music and sound effects are another achievement worthy of praise.
        No other RPG in the history of video game gives the player so much freedom in the gameplay because it is so obvious early on in the character creation.
        If you spend enough time, you can create virtually any address real person both living and dead in the resemblance disturbing.
        Whether you like it or not, I think "forgetting" has set the standard by which all future CRPG, and even other genres to some extent be measured over a long period.
        To the credit of Bethesda, "Oblivion" managed to streamline the workings of his beloved franchise CRPG game in more public and accessible, which became a huge success, or dumbing down for the console kiddies as described, depends on the how you look. I know that many people were turned off by the changes from older TES series, and 'Oblivion vs. Morrowind: What is the best? "is still one of the most hotly debated in the official forum. Since I have fond memories of all previous TES series, I will not go to war in flames. I see no point to emphasize constructive play rather than another. They all have advantages and disadvantages, and no game is perfect.
        I could not read one review of the new CRPG called "two worlds" without comparing it to "oblivion." What a burden and a curse, it is for "Two Worlds", which was brutally ransacked by critics and users. I really like this game, too. Although I really enjoyed this game, it was ultimately not enough to erase the memory of "oblivion." If "Fallout 3" is near success of "forgetting" Bethesda Softworks will be the next great RPG giant like 'Blizzard' / 'Black Isle' / 'Trinity Bioware "Once made at the time. You can be sure Bethesda will release with TES V, and its success is virtually guaranteed, no matter what direction it takes.
        Now I think too many gameplay mechanics of the past as CRPG Ultima, Baldur's Gate, "" Wizardry "or" Diablo Series "is derived from the limitations of technology at the time rather than the game of choice design. I still have original copies of "Baldur's Gate" and "Diablo Series" and "Ultima series ',' Wizardry 8 ',' Planescape: Torment", "Fallout 1, 2 ', and of course Morrowind' Daggerfall 'and'.
        Except for "Morrowind, I do not see me play and enjoy these games as I once used to anymore.
        I tried them recently and was pleasantly surprised to see how they are pathetically outdated now. Aesthetics play vidio increased exponentially since those days.
        Even 'Morrowind' took some time to adapt re-immerse myself. When I say technology, I'm not just talking graphics, but the scope and opportunities that simply was not feasible in the past. Better technology does not always translate into better play, but it helps immensely to create an immersive game world, and the technology has removed all barriers for game developers to realize their vision in games. This will mean new games that converge crossover types. Upcoming games like "Mass Effect" and "Fallout 3" are the testimony of Aesthetics game being created yet.
        What would you see in the future RPG Bethesda in terms of gaming?
        For me, one thing I really see is the interaction with NPCs improved. Radiant AI is the right direction for the NPC interaction, but I would like to see implemented more detail. In series "Gothic", the NPC actually perform various activities, including the player character can perform well. NPCs react when weapons drawn on or penetrated by. I know that these reactions "Gothic" is the presentation of scripted events, but acts as if the NPCs were alive. NPC to "oblivion", while acting for the dynamic schedule, sometimes resemble pantomiming. Several times I witnessed the awesome NPC interaction only possible with 'Radiant A. I ', but many times the NPC wanders aimlessly in circles, too. The deposition character drops when the weapon is called during the conversation, but it would be nice to hear the reaction of the more distinctive NPCs in the act. The daily routine could be more detailed in the animation. Fishing, wood carving, metal forging, manufacturing of weapons, food and drink lists continue. I wish I had more choice of dialogue and right to refuse any quest. Several times, they give you one choice in "oblivion".
        Another thing is the consequences of an action with the player and his influence to the persistent world such as guilds. In the "forgotten" your actions, either good or bad, just create an impact on the gaming world. Although there are more than one method to solve the many individual tasks, and more than one outcome in the results of the search, it does not really change the general pattern of the game. I heard 'Bethesda' working very hard on this for the next Fallout '3 '. For multiple and complex variety of political positions among the different factions would be greatly appreciated.
        The next thing is the different combat mechanics for 3rd person. 1st person perspective is outstanding in "oblivion", but it would be sweet to have the fighting mechanical replacement in 'Vanity Fashion' also. This way, players can choose between realistic 1st fight against anyone and Arcady 3rd person combat. Precise Mechanics jump like "Metroid Prime" would be great compared to the Moonwalking unrealistical in the air in "oblivion". More fighting moves as acrobatic roll dodging is fantastic additions.
        Havoc Engine is great, but I hope that the manipulation of objects becomes more useful in real world games, quests or fighting in the next iteration.
        And my pet peeve of the game, it is so difficult to fight the enemies while NPCs are around, especially the essential features you need to protect.
        These are positive suggestions rather than pointing the flaws of the game
        New ideas to improve the immersion too open-ended idea would be to reduce the gap between RPG linear and non-linear RPG.
        Making RPG and simulation more life-like world is the ultimate Holy Grail Bethesda has been working for Arena, I'm sure.
        Whatever the TES game that you like best, the distressing reality is that the choice of the CRPG is very rare in the market today, and we need to play more refined as "forgetting" to embrace mainstream players casual without alienating the hardcore RPG gamers if this market will once again be packed with good CRPG.
        The newly released GOTY (Game of the Year) edition of 'TES IV Oblivion' contains the original "Oblivion" and "Knights of the Nine" and "Shiverilg Isles. Unfortunately, the rest of the official DLC (downloadable content) are not available in the package. You can either purchase them for download on the official website (www. elderscrolls. Com) or you can buy the commercial version of "Knights of the Nine" at the store, which also contains all the packages except the new stronghold 'The Fighter's '. I strongly recommend you purchase the retail version, you can freely install and uninstall whenever you need. The precedure to download on the website is such a pain.
        This game literally never ends. You spend hundreds of hours a day, you simply leave your own device. "Oblivion" is a game truly non-linear form of free and open to the bitter end, indeed.

    • Anonymous 12:00 am on November 11, 2009 Permalink

      Fun: 4. 0 out of 5 stars Try to be as objective as possible, so let me explain why I give it a rating 4 / 5 stars even though I loved him very much.
        First, the game has a lot of "improvements" which seem to have been put in place because they make the game more attractive to the masses. These include things like the idea of Quick Trip (I wish I could do this work every morning), self leveling enemies, and so on. I'll explain more about these subjects further. In general, if these "improvements" out of the atmosphere of the game and some, while you can skip the trip quickly, does not seem realistic. Your character has just ran into what could be the equivalent of hell in the Elder Scrolls world, he came outside and suddenly every single mercenary armor glass (really nice stuff) and using top of swords Online? Oblivion gates opening must have really stimulated the economy.
        The visuals are beautiful and although the voice acting is really you involved in the story. I also like how the NPCs all have different looks to them (although most have the same vocal track). It is a somewhat realistic environment.
        Now, my biggest complaint would be the automatic leveling, as I mentioned above. The reason is that the levels of the enemy were driven by a number of things such as your level and the level of magic in your inventory. This can become a significant problem if you play a mage, you can buy a really nice episode that drains all your mana in a single use, then notice when you can easily kill an enemy while another enemy in the world is now 10 times over your own level of balance that automatically makes it impossible to continue. You have to be careful about buying lots close to the level of your mana can support fast seems strange is that you believe you can do everything that is in your building. Also for a class as a thief, you will find yourself leveling up quickly using your core competencies and find that most enemies will be too strong for you if you need to focus on upgrading skills and not secondary not use your main skills quite so often to stay at the same level that forces the way you play the game
        The automatic leveling eliminates somewhat the nature of the RPG aspect of leveling the game if you do. What is to become super strong if the enemies are just as hard when you start like when you're done? Yes, it adds to the game and I am sure with your new skills if you use them correctly, you become stronger than the enemy, but it removes the ability to destroy a legion with a powerful spell or chop by a group of 'weaklings when you deserve to have this power.
        Regardless, this is a game very fun and interesting environment to explore. The story is also interesting in view of many role-playing action tend to have difficulty linking the main character in the story because of the nature of them, but Elder Scrolls has always been strong in this area .
        The dungeons can be repetitive (in addition to those basic) because often the automatic leveling dungeons will have just the same enemies all around. The cells are self recurrence and then they have treasure chests that respawn automatically as they lack a unique feel real (even if they are configured differently, they will usually give you a similar experience as a whole). There are four types of enemies you'll usually find and are often on their own exclusive dungeons: animals, humans, undead and Daedric beings. I must give credit to developers if in this area because, unlike Morrowind, there is a plethora of creatures in the meeting which was one of his traps Oblivion did not.
        I'll leave my opinion on this subject and I am sure most people have said everything, but I would say get this game is, it's worth buying and playing through. I give only a rather poor review because I decided to see where the series has gone wrong this time. It'sa game all around great and probably the best action RPG on the market today, but still has much room for improvement which I hope we'll see with the next iteration of the Elder Scrolls series.

  • admin 11:16 pm on October 31, 2009 Permalink | Reply
    Tags: , Atomic War, , Environs, Fallout, , Fallout Game, Fateful Morning, , , Game Of The Year Edition, Game Vault, Giant Insects, Jewel, , , , Slavers, , Washington Dc, Wasteland,   

    Fallout 3: Game of The Year Edition 

    Fallout 3: Game of The Year Edition

    Vault 101 — Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awak
    PRICE $46.99
    Buy Fallout 3: Game of The Year Edition at Amazon

     
    • Fritzi 11:32 pm on October 31, 2009 Permalink

      Fun:5.0 out of 5 stars 

      I am old enough to have played the original game when it first came out in 1997. I was a great fan of the series that followed and, thus, was very eager to get my hands on this latest installment. In a short sentence: FALLOUT-3 is A DREAM COME TRUE! And now the dream is complete.

      It is a cRPG game in which the player can alternate between the First and Third person perspective roaming a world comparable in size with OBLIVION. The action has moved from Vault 13 and Southern California to Vault 101 and Washington, D.C. and the story brakes away from the previous bloodlines. However, the atmosphere of the original has been maintained and its scents sharpened: veterans will find it fitting like and old glove – whereas the new gamers are in store for a bag of pleasant surprises.

      The graphics are wonderful, the guns detailed and the environments highly interactive. Short of a screenshot, imagine what would HalfLife-2 would look if released today. And similar to HL2, FALLOUT-3 does not require an…ubercomputer to run smoothly. Once you see a NPC move though, you understand where the corners were cut.

      Character customization is carried out in great style using the new and improved PIP-BOY at the beginning. You exit the vault and the harsh reality of a world that barely survived annihilation slaps you on the face. Adapt or perish.

      The main storyline is there to be followed but FALLOUT-3 offers the greatest number of alternative choices I have ever encountered in a game! There is always a great number of paths to follow in order to achieve any goal – but every choice comes with a consequences tag. This is common feature of most classic cRPGs but in FALLOUT-3 I saw it implemented like never before. If nothing else, this sends replayability through the roof.

      Side-quests offer little besides distraction and experience points (XP) to be spend on character improvement. XP are gained solely by completing quests, emerging victorious from fights, finding locations, picking locks and hacking terminals – and they are not limited by the action they were earned. Leveling up is based on 7 basic attributes [Strength, Perception, Endurance, Charisma, Intelligence, Agility & Luck - acronym?;)] that, in turn, affect your (13) specific skills. Leveling up used to be capped at Level-20 (increased to 30 by installing the DLCs), as the game designers wanted to encourage replaying the game. However, with this increase, now your character can realize its full potential. Replaying the game is still a joy though.

      The game is violent and gory but well within tasteful limits. Not so with the language – but it is trade off with realism. In a radioactive world, Sunday-school niceties are bound to go out the window.
      What deserves a special mention is V.A.T.S. (:Vault-Tec Assisted Targeting System) which opens new vistas in cRPG design. It is an ingenious system which lets you pause the game and target specific body parts of your opponents. The success of your attack still depends on your skills but the end effect is cinematic and amazing (remember SWORDFISH?).

      This GOTY edition includes all 5 DLCs released so far: OPERATION-ANCHORAGE, THE PITT, BROKEN STEEL, POINT LOOKOUT and MOTHERSHIP ZETA. Compared to the basic FALLOUT 3, applying the above improves the experience immensely! As mentioned above, since one used to reach the Level 20 cap long before the endgame, increasing this by 10 levels will give you a brand new ballgame.
      Augmented weapons, new territories, novel foes and unexpected story branching – all for the price of the original game. I own the original game and coveted after these DLCs in the past months, waiting for a complete edition such as this GOTY one. When it became available I jumped at the opportunity to get them all. And did not regret it for a moment.

      After the nuclear summer of 2008 (with all the Limited-Installation/defective EA releases), this seems like a post-apocalyptic dawn indeed! BETHESDA decided to listen to the gaming community and did NOT cripple this beautiful game with any idiotic DRM scheme. Inputting a serial number and a DVD-check is more than reasonable.
      The publishers of FALLOUT-3 understand that there is a fine balance between “protecting the product” and…”insulting your own customers”. And they obviously view respect as the two way street that it is – and for this they deserve our support: buy this game, today.

      Voting with our wallets is the only argument the gaming industry cannot afford to ignore. And it is about time to cast some well deserved positive votes.

      HIGHLY RECOMMENDED!

    • Tim 2:27 am on November 1, 2009 Permalink

      Fun:5.0 out of 5 stars 

      Rated 4 stars alone but with the all the expansions (and including broken steel that like magic
      wil make the games fantastic by adding 10 more levels and increasing the degree of difficulty a lot
      from the beginning of the game not the expansions only) So you install all of them and start the
      game from the very beginning and it becomes more difficult a lot faster. Stronger enemies, Great new weapons, and fantastic variety of locations, etc. to me there is nothing out there that can match this game as a total package. So I rated 5 stars. This will only apply to the PC version… NP

    • Basma 4:44 am on November 1, 2009 Permalink

      Fun:5.0 out of 5 stars 

      After being introduced to Fallout 3 through a friend, I quickly learned that Bethesda has a way with their games. The makers of the award-winning Elder Scrolls series struck video game gold again with this particular gem. And better yet, they have compiled the original game with all 5 of its expansions into one affordable package that can be summed up in one word: Awesome.

      Right from the beginning (even without the expansions), you know this is a game worth playing: A “lone wanderer”, as the protaganist is called, searching for his (or her, you can be female as well) father in a post-apocalyptic Washington, D.C. overrun with Super Mutants, heartless Raiders, and other creatures as well as many different types of people.

      And that’s just the main quest. Taking a page from their Elder Scrolls series, Bethesda allows it so you can complete numerous side quests as well as the main quest, making it so you do not have to play it straight through. Take as much time and do as much as you want. The character creation system has been improved from its predecessors, Fallout and Fallout 2 (developed by Interplay), and Bethesda has kept many features, such as the S.P.E.C.I.A.L stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) as well as many of the perks and attributes such as Lockpick, Small Guns, Sneak, and Science.

      But, to make things even more interesting, Bethesda also released five expansions over the past 9 months. They can be installed at the player’s will, meaning you do not need all of them to play this game. That, plus the many wonders of modding on the PC version, allow for countless hours of enjoyment while playing this game. I highly recommend it for anyone who has the time to get away and indulge in post-apocalyptic bliss.

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